![]() ![]() When we share models or screenshots with you, they are often quite far along to adequately convey our vision for the game. If something isn’t fun, it’s much cheaper to change or discard a “blockout” asset than a final one. As always, your feedback is highly appreciated.īlocking out or “grayboxing” levels allows us to play areas where the art isn’t finished.Īs part of development, visuals are often kept in rough form so the game team can cheaply test ideas and iterate on them. Let us know if you liked this approach to the blog (or if you didn’t) and we can adjust future updates accordingly. The Dry Steppes is just the region where we made a concerted push to create a complete and cohesive experience that we could draw observations from. It’s worth noting that the playtest also didn’t represent the entirety of our progress. Similarly, we hope that chatting about this playtest and sharing some screenshots with you will provide context for future blog updates (or pique your curiosity about future topics). We had this as a goal before we knew we were going to move to a work from home environment, but as it turned out, it ended up being a really good way to reconnect as a team. It lets us see how all the current features harmonize over a longer playtime. ![]() Taking the time to play the same build together as a team over multiple days gives us a different perspective. Of course, we play the game all the time, but we’re often examining individual features or areas. Our goal was to then have the team play the game from home over the course of two full days, and then spend some time analyzing data and discussing our reactions. ![]() Besides getting an early look at what other team members had accomplished, this also allowed us to stress test the demo, catch additional bugs, and make improvements before the show.įor our most recent milestone, we focused on blocking in all the elements in a region known as the Dry Steppes, complete with campaign content, open world elements, itemization, a PvP subzone, dungeons, and a cinematic to cap the completion of the region’s narrative. For example, the milestones leading up to BlizzCon 2019 culminated in a team playtest of the demo that helped us unveil the game during the show. Often, these culminate with a build which we to play together and talk about as a team. While the transition has introduced challenges, we feel very fortunate to be able to keep momentum going strong on the development of Diablo IV.Īs with many other games, we organize the development of Diablo IV around team milestones. Hello, and welcome to our latest Diablo IV quarterly update! We are excited to share some of the progress we’ve made on the game today.Īs is the case with many other game and technology companies at the time of writing this, the Diablo IV team has fully transitioned to working from home. We get samples of some of the new items with the new affixes. The multiplayer aspect is explained as seeing a few people in town, 1 or two on the roads and then a bunch at world bosses. Mounts have their own equipment such as trophies from an achievement in the local area. Each camp has their own unique story (a ravaged town, a crypt etc.) (we've already seen one of these at BlizzCon, with the snowy area with a Cain-like figure talking.Ĭamps are full of enemies, but once cleared become outposts with friendly NPCs and a waypoint. The bigger scenes get a special treatment, with the camera moving more like in a movie, but they're still in-engine and showing off you character with their current gear etc. ![]() Several ifferent ways conversations play out: a more general, just zoomed in camera style for more casual ones, and a more directed one, with specially animated movements for the characters, for slightly more important conversations. The team is now testing the Dry Steppes, which were pushed to have a complete and cohesive experience ready for the team playtest, including the final cinematic for the zone. Next update will be about talents and more items, possibly music as well. We finally have the second Diablo 4 quarterly update! We get to hear a whole lot about how the story will be presented, the new itemization affixes and new items, the open world and "camps" which we'll conquer and more! ![]()
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